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volleyball rules and regulations
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In
accordance to the Intramural Volleyball Rules, some new rules will be
added to the already existing ones.
- Each team must have a minimum of 2 AppSci members.
For the purposes of this tournament, any student currently
taking an ENSC, CMPT, KIN, CMNS, REM or SFU Surrey course
is considered AppSci. Everyone else is considered non-AppSci.
- This is a co-ed tournament, so two (2) members of each gender must
be on the court at all times. If a team is short a player, they
must play with a ghost server (who can be male or female). However,
that team must give up their serve upon the missing person's serve in
rotation.
- Any person currently a member of any varsity volleyball team (SFU
or otherwise) may participate in the competitive league only.
Competitive league teams may only have one (1) such player. A maximum
of two (2) former varsity volleyball players will be permitted on any
one team.
- Once the tournament has begun, no more players may be added to the
team roster. Players may not be "borrowed" from another team to "fill
in" vacant positions.
- The tournament organizer reserves the right to filter teams out from
the Recreational league, based on performance in past semesters.
- Calls are made on an honour basis. If any dispute regarding scoring
or plays arises, the team captains of the teams involved will resolve
the conflict in an orderly fashion.
- Defaults may occur for if one or both of the participating teams has
too few eligible players to begin the game in the required time limit.
Defaulting teams will receive a "default". If only one team is defaulted,
the opposing team will be given a "win".
- All participants are expected to conduct themselves in sportsmanlike
manner. Any swearing, profane language or fighting will result in a
defaulted game by the offending team.
Point
System
- 3 points will be awarded for each victory; 2 for each tie; 1 for a
loss; and 0 for default (A tie occurs when the point difference between
the two teams' game scores is within one).
- The reporting of scores and the clarification of any discrepancies
in the scoring is the responsibility of each team captain. If score
disputes are not resolved within 1 round of play, both teams will receive
a score of 0, the equivalent of a defaulted game.
- For the Semi-finals and Finals: The team who wins 2 full games (15
points each) out of 3 wins the match. If time runs out before 3 games
have been played, then the team with the 1 game won wins the match.
If each team has won 1 game, then the team with the greater *TOTAL*
number of points won in all 3 games wins the match (point difference
must be greater than 1).
Tie-Breaking
Scheme
The following format will be followed to advance tied teams from the round-robin
play:
- The winner of the game(s) played between the tied teams will advance;
if still tied,
- Point difference in games between tied teams decides; if still tied,
- Game results against any team(s) higher in the standings decide; if
still tied,
- Point difference against any team(s) higher in the standings decides;
if still tied,
- Game results against the next team lower in the standings decide;
if still tied,
- Point difference against the next team lower in the standings decides;
if still tied,
- Repeat with next team lower in the standings.
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