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procedure - objects
A number of discrete objects were created for the purpose of reusability. Naturally, to faclilitate the objective of this project, all furniture is created as a discreet object which can be rotated and placed in any configuration that the programmer desires. However, furniture are not the only objects that were discretely modelled. The door, for example, is repeated numerous times and it was therefore more convenient to create a discrete model for it. As previously stated, an empty pit was the first priority in the procedure of the implementation. After all, without a Pit, there is nothing to populate! The Pit is not a trivial place to model, with a number of arches and different wall textures. On top of accuracy of the model, performance is osmething that I must consider. It is very easy to get carried away with lighting and textures in a VRML model but this quickly downgrades performance to a level where the user can no longer walk through the model at a reasonable speed. In the following sections, I will describe each object and also some aspect of optimization I performed to ensure a smooth trip. |
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